Stalker, curious to understand how you think "real world info" on an internet forum is going to be any better at accounting for chamber variation ?
The simulation can at least have a fairly decent go at taking into account barrel length, projectile length, seating depth, powder burn rate, etc, etc.
Starting low and working up in small increments is the only way I know of accounting for chamber variation. You know of any other way ?
When it comes to evaluating different powder and projectile combos for a specific requirement, Quickload is something I have personal experience of, and seen the benefits.
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