It's too easy to blame runout for the so-so accuracy. As has been said, the projectile/load/powder just may not be the right one.
As for reducing runout, the simplest way is probably to use a std...
Type: Posts; User: 6x47
It's too easy to blame runout for the so-so accuracy. As has been said, the projectile/load/powder just may not be the right one.
As for reducing runout, the simplest way is probably to use a std...