Yes good points. I probably could have labeled it better. I was thinking more about reloading specifically, i.e. those things that we tend to play with, rather than all factors affecting precision.
I used the circle (shooter related factors) to lump a lot of stuff together, which I guess could include environmentals. I wanted to try show how any of the variables on the pyramid will be constrained by this. I guess if i was going to make a flow chart, I might say something like - step 1 - "establish baseline accuracy of platform and shooter", before progressing to playing with any reloading stuff.




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